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[NEW] Anime Slicing Simulator🗡️

[NEW] Anime Slicing Simulator🗡️

A Roblox experience owned by PlayCore.

SimulatorENanimesimulatorslicing

Description (written by the developer; not a statement by this register)

🗡️Welcome to Anime Slicing Simulator! ❗Premium players starts with a 2x Multiplier 🎉 Use code "RELEASE" for free boosts in-game! ⚔️ Slice objects to gain yen! 🔄 Rebirth to earn gems! 👊 Open capsules to unlock companions! ☝️ Level up and trade companions! 🗡️ Buy new swords and ranks! 🗺️ Unlock new worlds! 🎁 Join our group to unlock a free companion in-game! https://www.roblox.com/groups/11409207/PlayCore

Last updated by the developer 7 Sept 2023, 22:12 UTC.

0
playing (measured 11 Aug 2026, 00:23 UTC)
35,623
lifetime visits
89%
liked (492 👍 / 61 👎)
1,628
favourites (45.7 per 1k visits)
13 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Lucky
699 R$
+5 Companion Equip
599 R$
X2 Gems
499 R$
X2 Yen
399 R$
X2 Damage
399 R$
Big Backpack
349 R$
+3 Companion Equip
249 R$
VIP
249 R$
Triple Open
199 R$
Auto Open
149 R$
Lucky
149 R$
Faster Slice
99 R$
Teleport
99 R$
Small Backpack
99 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Anime Slicing! · other15,648 · 0.00% win
Becoming a Pro · progression6,808 · 0.00% win
Pet Owner · collection4,399 · 0.00% win
Trader · other2,179 · 0.00% win
Challenge Accepted: · other1,522 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.