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[Weather! | SPLRT:R] SPCC Trains: The Hub

[Weather! | SPLRT:R] SPCC Trains: The Hub

A Roblox experience owned by [SPCC] Singapore Punggol Coast Corporation.

SimulatorENtrain simulationSingapore transithub/lobby

[Weather! | SPLRT:R] SPCC Trains: The Hub is a simulator experience created on 2022-06-13. It has recorded 1,209,130 lifetime visits and 3,119 favorites. Currently, 13 users are playing. The experience holds a 72% like percentage. It serves as a hub for various transport-themed experiences within the platform.

Description (written by the developer; not a statement by this register)

Welcome to The SPCC Hub! This hub brings together all of our transport experiences in one place, including SPLRT Legacy, NSEWL 2022, NSEWL 2024 and Sentosa Express. SPLRT Legacy is inspired by Singapore's Sengkang–Punggol LRT (SPLRT), recreating the Sengkang LRT (SKLRT) and Punggol LRT (PGLRT) networks. NSEWL 2022 & NSEWL 2024 are inspired by Singapore's North–South Line (NSL) and East–West Line (EWL). Sentosa Express is inspired by Singapore's iconic Sentosa Express monorail. As the hub continues to grow, even more experiences will be added, including titles from Hume Transport, Cadelina Transit and many more. © 2026 [SPCC] Singapore Punggol Coast Corporation. All rights reserved. This game was developed with contributions from multiple creators. No part of this game, its assets, or documentation may be reproduced, distributed, or transmitted in any form or by any means without the prior written permission of the asset owner.

Last updated by the developer 10 Aug 2026, 11:03 UTC.

13
playing (measured 10 Aug 2026, 16:47 UTC)
1,209,130
lifetime visits
70%
liked (1,124 👍 / 471 👎)
3,813
favourites (3.2 per 1k visits)
13 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:479first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation Pass
999 R$
[SPLRT] Ultra Access Pass
999 R$
[SPLRT] Pro Access Pass
699 R$
[SPLRT] Standard Access Pass
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome158,882 · 44.4% win
B-Backrooms...? · other35,564 · 0.00% win
Line Hopper · other8,262 · 0.00% win
Standard Access Badge · other3,786 · 0.00% win
Elite · other1,507 · 0.00% win
Expert · other465 · 0.00% win
Master · progression152 · 0.00% win
Legend · other32 · 0.00% win
Plus Access Badge · other26
Ultra Access Badge · other15 · 0.00% win
Pro Access Badge · other13 · 0.00% win
C810D Access Badge · other11 · 0.00% win
Eternal Rider · other6 · 0.00% win
Immortal Commuter · other1 · 0.00% win
Electrical Bet · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

70727114 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 70 % liked13 October 2026 — 70 % liked23 October 2026 — 70 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:4870no change
13 Oct 2026, 16:4870no change
3 Oct 2026, 16:4770-1
23 Sept 2026, 16:4771no change
13 Sept 2026, 16:1871-1
3 Sept 2026, 16:1572no change
24 Aug 2026, 14:0772no change
14 Aug 2026, 14:0772first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.