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picking it up 2

picking it up 2

A Roblox experience owned by all-around.

AdventureENco-oppuzzle-platformerphysics-based

Description (written by the developer; not a statement by this register)

picking it up 2 sequel to picking it up (1), now with brand new mechanics and a new refined system. this game is difficult without teamwork, work together to beat all the brand new stages, with brand new ways to test and flex your skill, will you conquer all the stages, or will they conquer you? controls: E to pick up/drop parts M1 to charge throw/ release and throw parts M1 to also interact with NPCs mute music or ambience on the top left in-game

Last updated by the developer 11 Apr 2026, 12:55 UTC.

0
playing (measured 12 Aug 2026, 15:18 UTC)
1,436
lifetime visits
59%
liked (32 👍 / 22 👎)
81
favourites (56.4 per 1k visits)
13 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tips
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 1 Completed · progression144 · 0.00% win
Stage 1 Completed (HM) · progression28 · 0.00% win
Stage 2a Completed · progression24 · 0.00% win
Stage 2a Completed (HM) · progression12 · 0.00% win
Stage 2b Completed · progression7 · 0.00% win
Stage 2b Completed (HM) · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.