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[🎉RELEASE] Sword Fight Simulator

[🎉RELEASE] Sword Fight Simulator

A Roblox experience owned by generic's gaems.

SimulatorENsimulatorpvpsword fighting

Description (written by the developer; not a statement by this register)

🏃It's almost been a year since we started this project and we'd like to take some time to appreciate all of you for supporting us through our journey; I hope you have a good rest of your day! Have fun! ◙▬SFS UPDATE LOGS▬◙ [-] Game has been released! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ 🗡️Everything subject to change; expect bugs! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ ⚔️ To becoming a sword fighting legend, master time grinder, PVP legend, compete in the leaderboards for rare rewards, in this game, you have the freedom to make your own decisions! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙ Make sure to join the RBLX Group to be notified of future updates and more! https://www.roblox.com/groups/15089613/generics-gaems#!/about 👍Leave a like and join our community server to motivate us to release more updates in the later future! ◙▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬◙

Last updated by the developer 21 Feb 2026, 17:21 UTC.

0
playing (measured 12 Aug 2026, 07:34 UTC)
3,730
lifetime visits
83%
liked (29 👍 / 6 👎)
41
favourites (11.0 per 1k visits)
14 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 CARD EQUIP
750 R$
X2 TIME
350 R$
+250 Storage
250 R$
+150 Storage
150 R$
+3 POTION SPACE
150 R$
+50 Storage
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You have entered the arena... · welcome721 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.