[UPD] Hoverboard Simulator
A Roblox experience owned by Apex Productions ᅠ.
RacingENhoverboard racingpet collectionobby challenges
[UPD] Hoverboard Simulator is a racing experience created on 2022-06-15. The game has accumulated 844,796 lifetime visits and holds 2,612 favorites. It maintains an 83% like percentage. Currently, zero users are playing. The title features hoverboard racing, quests, and pet mechanics within its genre classification.
Description (written by the developer; not a statement by this register)
🏁UPDATE: NEW 2X COIN BOOSTS! RACE EACH OTHER TO WIN REWARDS AND BE THE FASTEST HOVERBOARDER! ⭐ Complete the Quests to claim the 'Hive Valk' and NEW OTHER UGCs for FREE! ⭐ Join the group for the APEX HOVERBOARD! 💎 Premium players get an exclusive Golden Cat Pet for free! 🔒 Purchasing a VIP Server will give you access to the exclusive VIP area in that server! 🛹 Unlock HOVERBOARDS! 🐶 Hatch EGGS and get PETS! 🏁 Win RACES! 🥇 Complete OBBIES! 🌍 Play in SERVER EVENTS! 🗺️ Discover NEW WORLDS! 🏆 CAN YOU BE THE FASTEST HOVERBOARDER?! Updates 🌟 New Multiplayer Races!! ⭐ New Coin Boosts available to purchase in the shop or obtainable through free rewards! Tags: race, roblox hoverboard race, roblox race, jump race,car race, rainbow race, colorfull, big, grow, every second, obby, obby tower, ski race, roblox race, hoverboard, simulator,
Last updated by the developer 30 May 2026, 10:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 16:53 | 83 | no change |
| 14 Aug 2026, 16:52 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.