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Lab Breakout [NEW 🌿]

Lab Breakout [NEW 🌿]

A Roblox experience owned by Entertainment Syndicate.

HorrorENSCPhorrorsurvival

Lab Breakout [NEW 🌿] is a horror experience created on 2022-06-16. It has recorded 3,895,670 lifetime visits and 41,089 favorites. The current player count is 0. The game holds a 69% like percentage. It features round-based gameplay with survivor and killer roles.

Description (written by the developer; not a statement by this register)

[🐸 SWAMP MAP + NEW MONSTER] Unlock unique SCP themed role skins, killer skins and items! [ABOUT] Lab Breakout is a round-based game where you need to team up with other survivors to HIDE from the killer. If you feel brave, you can arm yourself with guns and KILL the killer. 🏃 SURVIVORS: Hide, find melee weapons and guns, kill the killer or escape! 🔪 KILLERS: Each killer is unique and can use various abilities. Kill all survivors! JOIN OUR GROUP FOR CODES: https://www.roblox.com/groups/15085037/Entertainment-Syndicate#!/about [FEATURES AND MECHANICS] ⭐ Level up to unlock more killers, items and roles! 🚩 Survivor roles: security guard, mercenary, engineer, detective and more! 🧪 Permanent items that you can upgrade! 😈 Unique killers 🎮 Cheap vip servers

Last updated by the developer 10 Apr 2023, 13:25 UTC.

0
playing (measured 10 Aug 2026, 16:53 UTC)
3,895,670
lifetime visits
69%
liked (10,209 👍 / 4,668 👎)
41,068
favourites (10.5 per 1k visits)
16 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite Player
999 R$
Security Guard
599 R$
Lucifer Killer
299 R$
Legends Skin Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Police Assault · other217,356 · 61.5% win
Supporter · other211,957 · 0.00% win
Mansion Escape · progression145,920 · 0.00% win
Showdown · other120,786 · 0.00% win
Escape · progression87,365 · 0.00% win
Wrong Wire · other76,117 · 0.00% win
Emergency · other68,219 · 0.00% win
Hide and Seek · other60,558 · 0.00% win
City Escape · other41,807 · 0.00% win
Relentless · other33,878 · 0.00% win
Special Operation · other32,728 · 0.00% win
Swamp Escape · progression15,976 · 0.00% win
Airlock · other13,211 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:3569no change
14 Aug 2026, 03:3369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.