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Fun Difficult Timed Obby!

Fun Difficult Timed Obby!

A Roblox experience owned by Artist Obbys.

ObbyENobstacle coursetimed challengedifficulty

Description (written by the developer; not a statement by this register)

Fun Difficult Timed Obby!

Last updated by the developer 14 Jan 2025, 17:24 UTC.

0
playing (measured 10 Aug 2026, 22:20 UTC)
272,816
lifetime visits
73%
liked (219 👍 / 81 👎)
557
favourites (2.0 per 1k visits)
16 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:200first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

Roblox returns no rating (unrated or unavailable)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Easy Mode!
50 R$
Rainbow Flying Carpet
50 R$
Fusion Coil
30 R$
Boombox
10 R$
Speed Coil
10 R$
Gravity Coil
10 R$
Health Regen Coil
10 R$
VIP
10 R$
Swap Potion
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Oyuna Hoş Geldin! · welcome173,659 · 0.00% win
Let's goooo! ;) (1 Stage) · progression50,172 · 0.00% win
10 Stage! · progression41,287 · 0.00% win
Oyunu Bitirdin! · progression29,184 · 0.00% win
25 Stage! · progression28,233 · 0.00% win
50 Stage! · progression18,646 · 0.00% win
75 Stage! · progression11,068 · 0.00% win
100 Stage! · progression5,988 · 0.00% win
125 Stage! · progression2,821 · 0.00% win
143 Stage! GG! · progression1,646 · 0.00% win
Easy Tower! · progression750 · 0.00% win
Medium Mode Towers · progression61 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked24 October 2026 — 73 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:0873no change
15 Aug 2026, 01:5273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.