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(New survivor🕵️) 🐺Werewolf apocalypse🐺

(New survivor🕵️) 🐺Werewolf apocalypse🐺

A Roblox experience owned by WereWolf Army Studio.

HorrorENhorrorsurvivalasymmetric multiplayer

Description (written by the developer; not a statement by this register)

Note : this beta will close in the summer will be a big change. Greetings! Welcome to the Werewolf Apocalypse where you can survive and fight off the werewolves or be the werewolf and huntdown survivors! Currently in Beta. Join group you can get 2x daily rewards claim https://www.roblox.com/groups/15108581/Worgen-Army#!/about 👤Human objectives Survive and fight off werewolves, find to place safe, repair generator + fuse box a escape! 🐺Werewolf objectives Huntdown humans and infect, do not espace any survivors, turn all Werewolves! Alpha---> Only one at a time Weekend 50% XP

Last updated by the developer 14 Jul 2026, 13:55 UTC.

0
playing (measured 11 Aug 2026, 22:52 UTC)
13,893
lifetime visits
87%
liked (116 👍 / 18 👎)
161
favourites (11.6 per 1k visits)
16 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P (Buff)
699 R$
Witch/Wizard
399 R$
Police
300 R$
Radio
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.516 August 2026 — 86 % liked26 August 2026 — 87 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 19:0487+1
16 Aug 2026, 19:0486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.