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(UPDATE) Backrooms - Noclipped From Reality

(UPDATE) Backrooms - Noclipped From Reality

A Roblox experience owned by Decipher Development.

HorrorENBackroomsHorrorEscape

Description (written by the developer; not a statement by this register)

THIS GAME IS NOT RECOMMENDED FOR XBOX. THIS GAME IS NOT RECOMMENDED FOR PEOPLE WITH HEART PROBLEMS, EPILEPSY PROBLEMS OR MEDICAL PROBLEMS. The Backrooms is Not a place you want to be. Once you made it you have to find the way out of this place called "the backrooms" where there an infinite number of levels with ultimately no chance of escape, can YOU escape the backrooms? Almost nobody else has. TAGS: Backrooms, Horror, Maze, Reality, Noclipped, Chase, Scary, Run, Escape

Last updated by the developer 31 Dec 2025, 21:27 UTC.

0
playing (measured 15 Aug 2026, 03:53 UTC)
1,739
lifetime visits
71%
liked (29 👍 / 12 👎)
55
favourites (31.6 per 1k visits)
16 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 03:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Enhanced Speed ( Read Desc )
65 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU CHEATED · other0 · 0.00% win
Running in the 90s · progression0 · 0.00% win
Welcome! · welcome0 · 0.00% win
Dissapointed. · other0 · 0.00% win
THE VOID · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69717019 August 2026 — 69 % liked8 September 2026 — 71 % liked19 August 20268 September 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 03:1771+2
19 Aug 2026, 02:1969first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.