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[ Content Deleted ]

[ Content Deleted ]

A Roblox experience owned by Epic Smiley Studios.

OtherEN

The experience titled '[ Content Deleted ]' is categorized under 'other'. Created on June 17, 2022, it has accumulated 1,139,634 lifetime visits and 1,426 favorites. The current player count is zero. User engagement metrics indicate an 89% like percentage.

Description (written by the developer; not a statement by this register)

[ Content Deleted ]

Last updated by the developer 28 Apr 2023, 07:26 UTC.

0
playing (measured 11 Aug 2026, 05:15 UTC)
1,139,634
lifetime visits
89%
liked (1,059 👍 / 133 👎)
1,426
favourites (1.3 per 1k visits)
17 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Gems!
499 R$
x2 Strength!
499 R$
x2 Speed!
399 R$
x2 Fights!
299 R$
x2 Kills!
299 R$
x2 Durability!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Strength · progression273,759
500 Strength · progression177,441
1 Fight Win · progression164,320
1,000 Strength · progression125,633
2,000 Strength · progression65,818
10 Fight Wins · progression34,840
3,000 Strength · progression32,051
4,000 Strength · progression18,792
5,000 Strength · progression12,623
7,500 Strength · progression5,510
10,000 Strength · progression3,629
1 Rebirth · progression3,029
50 Fight Wins · progression2,295
100 Fight Wins · progression404
25,000 Strength · progression323

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.