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🥚Egg Packing Tycoon

🥚Egg Packing Tycoon

A Roblox experience owned by eliphant herd.

TycoonENTycoonFarmingBase Building

🥚Egg Packing Tycoon is a tycoon experience created on 2022-06-17. The game has accumulated 5,663,867 lifetime visits and 33,691 favorites. It holds an 87% like percentage. Currently, zero users are playing. The description indicates gameplay involves building a skyscraper base and unlocking decorations.

Description (written by the developer; not a statement by this register)

🐔 Welcome To Egg Packing Tycoon, become a CHICKEN as you build up your giant skyscraper base and unlock awesome decorations for your farm! Enjoy this Action, Tycoon & Strategy game! Be sure to give it a 👍 and favorite for more EXCITING updates on the way! This game was just released, please be patient with fixing the bugs! Credits: @Stratiz @eliphant @Emkyrie @Quark_WF

Last updated by the developer 25 Jul 2026, 04:59 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
5,663,867
lifetime visits
87%
liked (13,881 👍 / 2,007 👎)
33,676
favourites (5.9 per 1k visits)
17 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
1,000 R$
X2 Money
100 R$
VIP
75 R$
Auto Pack
50 R$
Auto Collect
50 R$
Tips
25 R$
Run Faster
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rebirthed! · progression133,741 · 0.00% win
Millionare! · other26,173 · 0.00% win
You met a Developer! · other513 · 0.00% win
Dedicated Tycoon · progression0 · 0.00% win
Security Breach · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3787no change
24 Aug 2026, 00:3687no change
14 Aug 2026, 00:3687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.