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[NEW] Crazy Lifting Simulator

[NEW] Crazy Lifting Simulator

A Roblox experience owned by BRAWL ARMY STUDIO.

SimulatorENincrementalclickerboss fights

[NEW] Crazy Lifting Simulator is a simulator experience created on 2022-06-19. The game has accumulated 3,537,735 lifetime visits and 9,725 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Lifting Power Simulator 💪 Join the group for +25% boost! How to play ? - Start with lifting a stick and get new weights & Stage Up. - Pass stage 1 to get auto equip weights but not while staging up. - Pass stage 10 to get auto equip while joining/ respawning/ next weight. -Kill Bosses for Souls. Game passes are available in Store & inside game!!! Owner @TheLionight lifting simulator, simulator, incremental, numbers, muscle, power, clicker, rebirth, strong, ascension, workout

Last updated by the developer 18 May 2026, 02:45 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
3,537,735
lifetime visits
88%
liked (4,493 👍 / 620 👎)
9,719
favourites (2.7 per 1k visits)
19 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Power
299 R$
x3 Souls
299 R$
Fast Lift
199 R$
x2 Power
199 R$
Conceal
125 R$
Fast Walk
99 R$
Auto Ascension
73 R$
Auto StageUp
73 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You just played LPS! · welcome741,187 · 0.00% win
Stage 10 reached! · progression200,100 · 0.00% win
Stage 20 reached! · progression119,381 · 0.00% win
Stage 30 reached! · progression95,021 · 0.00% win
Stage 40 reached! · progression58,733 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:3088no change
14 Aug 2026, 04:2288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.