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Shockwave Racing 🏁

Shockwave Racing 🏁

A Roblox experience owned by Seemless.

ObbyENparkour-racingphysics

Shockwave Racing is an obby experience created on 2022-06-19. It currently has 132 players and 204,755,767 lifetime visits. The game holds 402,697 favorites and a 68% like percentage.

Description (written by the developer; not a statement by this register)

🏁 Shockwave Racing is a randomly-generated parkour-racing obby game with physics-based movement! 👑 Owner: Shambi (StyledDev) 🎨 3D Artist: Total (Total_Pandemonium) 🎉 Enjoying the game? Be sure to join our ROBLOX community and stay tuned for our upcoming games! 🧰 Update Logs : devforum.roblox.com/t/shockwave-racing-changelog

Last updated by the developer 18 Sept 2025, 23:57 UTC.

33
playing (measured 21 Aug 2026, 20:54 UTC)
204,821,700
lifetime visits
68%
liked (109,329 👍 / 51,531 👎)
403,035
favourites (2.0 per 1k visits)
19 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

334036.510 August 2026 — 40 players21 August 2026 — 33 players10 August 202621 August 2026
2 measurements spanning 11 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–41 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5433-7
10 Aug 2026, 15:3140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
398 R$
Double Coins
198 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Learning the ropes · other9,114,433 · 7.9% win
Getting the hang of things · welcome4,195,296 · 4.4% win
Practice Makes perfection · other1,290,129 · 1.8% win
Master of the art · other231,620 · 0.50% win
The teacher's teacher · other75,612 · 0.10% win
Unnaturally good · other17,608 · 0.20% win
Educated · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6821 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 68 % liked12 September 2026 — 68 % liked22 September 2026 — 68 % liked2 October 2026 — 68 % liked12 October 2026 — 68 % liked22 October 2026 — 68 % liked1 November 2026 — 68 % liked21 August 20261 November 2026
9 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 12:5268no change
22 Oct 2026, 12:5168no change
12 Oct 2026, 12:5068no change
2 Oct 2026, 12:4868no change
22 Sept 2026, 12:4768no change
12 Sept 2026, 12:4668no change
2 Sept 2026, 12:4568no change
23 Aug 2026, 12:3668no change
21 Aug 2026, 20:5468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

434,814
YouTube views across 15 matched videos

Most-viewed match: “กระโดดจนป๊าบาสตาลาย shockwave racing Roblox”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 17 Sept 2026, 03:20 UTC.