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Shockwave Racing 🏁

Shockwave Racing 🏁

A Roblox experience owned by Seemless.

ObbyENparkourracingphysics

Shockwave Racing is an obby experience created on 2022-06-19. It currently has 132 players and 204,755,767 lifetime visits. The game holds 402,697 favorites and a 68% like percentage.

Description (written by the developer; not a statement by this register)

🏁 Shockwave Racing is a randomly-generated parkour-racing obby game with physics-based movement! 👑 Owner: Shambi (StyledDev) 🎨 3D Artist: Total (Total_Pandemonium) 🎉 Enjoying the game? Be sure to join our ROBLOX community and stay tuned for our upcoming games! 🧰 Update Logs : devforum.roblox.com/t/shockwave-racing-changelog

Last updated by the developer 18 Sept 2025, 23:57 UTC.

33
playing (measured 21 Aug 2026, 20:54 UTC)
204,821,700
lifetime visits
68%
liked (109,126 👍 / 51,523 👎)
402,975
favourites (2.0 per 1k visits)
19 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

334036.510 August 2026 — 40 players21 August 2026 — 33 players10 August 202621 August 2026
2 measurements spanning 11 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–41 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5433-7
10 Aug 2026, 15:3140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
398 R$
Double Coins
198 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Learning the ropes · other9,100,451 · 13.0% win
Getting the hang of things · welcome4,188,244 · 4.9% win
Practice Makes perfection · other1,287,533 · 1.6% win
Master of the art · other230,801 · 0.50% win
The teacher's teacher · other75,133 · 0.40% win
Unnaturally good · other17,413 · 0.20% win
Educated · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6821 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 68 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4568no change
23 Aug 2026, 12:3668no change
21 Aug 2026, 20:5468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.