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Own A Toy Store!🧸

Own A Toy Store!🧸

A Roblox experience owned by Skyblast Studios.

TycoonENtycooncraftingsimulation

Own A Toy Store!🧸 is a tycoon experience created on 2022-06-19. The game has accumulated 1,631,911 lifetime visits and 13,566 favorites. It maintains a 77% like percentage. Currently, zero users are playing the experience. The project involves lead programmer TJimt and 3D designers ZondanRblx and Boxblox.

Description (written by the developer; not a statement by this register)

🛠️ Build up your very own toy store by stocking your shelves with different exciting toys you craft! Unlock new toys and features to continue to grow your toy store! 🛠️ 💸 Grow a huge toy store! 👥 Work with friends! 🛠️ Craft awesome toys! 😃 Sell to customers! Project Lead/Programmer TJimt 3D Design/Models ZondanRblx 3D Design/Art Boxblox

Last updated by the developer 25 May 2025, 18:20 UTC.

0
playing (measured 10 Aug 2026, 23:01 UTC)
1,631,911
lifetime visits
77%
liked (3,589 👍 / 1,088 👎)
13,561
favourites (8.3 per 1k visits)
19 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Stack Size
1,999 R$
2x Cash
349 R$
Super Machines
299 R$
2x Stack Size
299 R$
Rich Customers
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to My Toy Store! · welcome844,068 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:3277no change
14 Aug 2026, 11:3177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.