(Update) Generation Swordfight!
A Roblox experience owned by Imaginets.
Fighting & PvPENcombatsocialwork-in-progress
Description (written by the developer; not a statement by this register)
Welcome to Generation Swordfight! In this game you can fight with friends and other people. You can even fight with your own dog! There might be some things in the game that will be bad, but if we get millions of people saying to remove something. Chances are… WE WILL. WE ARE THAT KIND OF PEOPLE 😦 Note: This game is still a work in progress, we are still working on some things later on. We will be working on leaderboards, Player vs player, and more things. If you wanna stay with the game, be sure to like, favorite, and turn the notifications on so you won’t miss the next update. Who knows, it might be a good update! Enjoy! 😃
Last updated by the developer 25 Jun 2024, 02:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 05:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.