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Infinite Rooms 2

Infinite Rooms 2

A Roblox experience owned by InfiniDev.

ObbyENparkourobbyrebirth

Description (written by the developer; not a statement by this register)

🔌 WARNING: This game is still in BETA! Bugs & data loss can occur, be sure to report any issues in our communications server! ⏩ WELCOME to Infinite Rooms 2! In this game you get to go through various parkour/obby stages in many different room types, and save up for trails, effects, and get the chance to rebirth to unlock more areas. Can you get to the top of the leaderboards? ✅ Be sure to join InfiniDev to get a free in-game effect as well as 2,500 starting points on each rebirth! Tags: Parkour, Obby, Tower, Difficulty Chart, Infinite, InfiniDev, JacobDev, Rooms, Escape, Trails, Effects, Simulator, Easy, Hard, Fun, Meme, Hangout, Chill, Rebirth

Last updated by the developer 20 Dec 2025, 19:09 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
15,401
lifetime visits
85%
liked (210 👍 / 38 👎)
361
favourites (23.4 per 1k visits)
20 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
225 R$
Equip 3 Effects
200 R$
Super Fusion Coil
150 R$
Teleport
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined Infinite Rooms! · welcome10,805 · 100.0% win
100 Wins · progression1,010 · 0.00% win
Rebirthed · progression584 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.516 August 2026 — 84 % liked26 August 2026 — 85 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:3485+1
16 Aug 2026, 17:3384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.