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Nursery 2 🚼 [STORY]

Nursery 2 🚼 [STORY]

A Roblox experience owned by TimRBLX Studios.

HorrorENhorror storymultiplayersequel

Description (written by the developer; not a statement by this register)

Welcome to Nursery 2 [STORY], this is the sequel to Nursery [STORY]! 🎁 Join the New Satethegamexd Studios group for a free in-game PET! 🎁 🔊 Play with the sound up for the best experience! 🔊 🛒 Struggling to survive? Check out the store for some helpful perks to help you survive! 🛒 ✨ Can you get all FOUR endings? Play again to win fourth badges! ✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ Tags: Horror, Adventure, Scary, Terror, Creepy, Roleplay, Nursery, Multiplayer, Story, Storys, Break In, BEN STORY Play Nursery 1 before playing this game: https://www.roblox.com/games/7770746488/Nursery-Story

Last updated by the developer 6 Nov 2023, 07:42 UTC.

0
playing (measured 16 Aug 2026, 20:34 UTC)
1,652
lifetime visits
25%
liked (1 👍 / 3 👎)
11
favourites (6.7 per 1k visits)
21 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lives💛
795 R$
Be The Monster😱
666 R$
Extra Health💖
350 R$
Med-Kit💟
299 R$
Wooden Sword
250 R$
VIP⭐
150 R$
Bloxy Cola⚡
150 R$
Flashlight🔦
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · progression173 · 0.00% win
Jarry Ending · progression0 · 0.00% win
Tomy Ending · progression0 · 0.00% win
Bad Ending · progression0 · 0.00% win
Good Ending · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.