Backrooms RPG [PRICES CHANGED]
A Roblox experience owned by Swagger's Studio.
RacingENbackroomsrpgboss-fights
Backrooms RPG [PRICES CHANGED] is a Roblox experience categorized under racing. Created on June 21, 2022, the game has accumulated 984,586 lifetime visits and 8,882 favorites. Currently, zero players are active. The experience holds a 55% like percentage. The description indicates it is an RPG utilizing the UT MM kit, featuring boss fights, level exploration, and weapon acquisition mechanics.
Description (written by the developer; not a statement by this register)
Welcome to Backrooms RPG. An rpg game using the ut mm kit where you fight many bosses, explore many levels and gain new weapons! CODES REDEEMED IN CHAT! CHANGELOG - READ INGAME Premium players will get a free stick skin! 🥓 BETA This game is in BETA meaning right now there is a Release Crate, limited items in some shops and many limited features, These will all disappear out of BETA. 🥞 Right now, from resetting, you will get a Real Knife skin for stick each time. It is not stick shaped, it is just a real knife. It also changes the damage to the highest damaging weapon you have! This game is NOT a horror game. It does not contain jump scares or stuff horror related! Not all levels/entities are in 'The Backrooms' and some are custom, created by me!
Last updated by the developer 14 Nov 2025, 16:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.