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RetroRooms: Reborn [CLASSIC]

RetroRooms: Reborn [CLASSIC]

A Roblox experience owned by Broken Phone Studios.

HorrorENbackroomshorrorretro

Description (written by the developer; not a statement by this register)

Welcome to Retro Rooms, a 2014 ROBLOX styled backrooms game. There are currently 12 levels and 5 entities within the game. These levels and entities are our own side of the backrooms lore with a comedic effect. !!PRESS F FOR FLASHLIGHT!! All levels listed below are the levels currently in game: Level 0 - "Lobby" Level 1 - "Infinite Vending Machines" Level 2 - "Infinite Homes" Level 3 - "Daycare Play Area" Level 4 - "Retro Mall" Level 5 - "Parking Garage" Level 6 - "Woods" Level 7 - "Maintenance Tunnels" Level 8 - "Diner" Level 9 - "Bricky Facility" Level 10 - "Deep Caves" Level 11 - "Concrete Maze" Level ! - "Run" Level 1337 - "???" Artwork in Level 7 done by Lni. Last updated in 2023.

Last updated by the developer 18 Jan 2026, 21:00 UTC.

0
playing (measured 12 Aug 2026, 23:46 UTC)
6,598
lifetime visits
90%
liked (113 👍 / 12 👎)
369
favourites (55.9 per 1k visits)
21 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100 Roux Donation
100 R$
50 Roux Donation
50 R$
Save-A-Stat
15 R$
10 Roux Donation
10 R$
Level Watch
10 R$
5 Roux Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 0 · progression2,465 · 0.00% win
Level 1 · progression1,127 · 0.00% win
Level 2 · progression866 · 0.00% win
Level 3 · progression601 · 0.00% win
Level 4 · progression485 · 0.00% win
Level 5 · progression453 · 0.00% win
Level 6 · progression388 · 0.00% win
Level 8 · progression316 · 0.00% win
Call of the Void · secret238 · 0.00% win
Level 7 · progression191 · 0.00% win
Level 9 · progression68 · 0.00% win
Save The Turkey! · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.517 August 2026 — 91 % liked6 October 2026 — 90 % liked17 August 20266 October 2026
2 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 19:2390-1
17 Aug 2026, 17:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.