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Obby but you're a ball

Obby but you're a ball

A Roblox experience owned by Planetarium Dev.

ObbyENplatformerdifficultyball physics

Obby but you're a ball is an obby experience created on 2022-06-21. It has recorded 46,785,367 lifetime visits and 140,507 favorites. Currently, 8 users are playing. The experience holds a 35% like percentage. The description notes 120 stages and credits DM DOKURO for music.

Description (written by the developer; not a statement by this register)

Can you beat all 120 Stages while being a ball? This game is supposed to be hard. Good luck! Remember not to rage too hard :) This is technically a difficulty chart obby. Leave a like if you enjoyed playing :). Would be very appreciated! - Credit to DM DOKURO for several songs used

Last updated by the developer 18 Dec 2025, 23:00 UTC.

8
playing (measured 10 Aug 2026, 16:38 UTC)
46,785,367
lifetime visits
35%
liked (61,891 👍 / 114,721 👎)
140,288
favourites (3.0 per 1k visits)
21 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:384first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil Ability
149 R$
Speed Coil Ability
129 R$
Boombox Ability
99 R$
Custom Face
49 R$
Custom Colors
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16,866,649 · 100.0% win
You beat the tutorial! · progression13,105,981 · 94.4% win
You beat "Too Easy"! · progression11,721,332 · 79.2% win
You beat "Easy" · progression10,417,877 · 60.0% win
You beat "Medium"! · progression5,854,398 · 34.0% win
You beat Challenging! · progression2,334,319 · 15.7% win
You beat "Difficult"! · progression1,257,053 · 11.2% win
You beat Hard! · progression293,904 · 3.6% win
Easy Obby Challenge · progression216,331 · 4.5% win
You beat "Intense"! · progression168,135 · 2.7% win
Hard Obby Challenge · progression55,845 · 0.90% win
You beat "Master" · progression36,405 · 0.00% win
Medium Obby Challenge · progression26,958 · 0.00% win
You beat "Hell"! · progression26,634 · 0.00% win
You beat "Nightmare" · progression24,282 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3523 August 2026 — 35 % liked2 September 2026 — 35 % liked12 September 2026 — 35 % liked22 September 2026 — 35 % liked2 October 2026 — 35 % liked12 October 2026 — 35 % liked22 October 2026 — 35 % liked1 November 2026 — 35 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:4835no change
22 Oct 2026, 14:4635no change
12 Oct 2026, 14:4535no change
2 Oct 2026, 14:3835no change
22 Sept 2026, 14:3735no change
12 Sept 2026, 14:3535no change
2 Sept 2026, 14:3335no change
23 Aug 2026, 14:2235first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.