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The Backrooms Project

The Backrooms Project

A Roblox experience owned by Boring Game Studios.

HorrorENhorrorexplorationbackrooms

Description (written by the developer; not a statement by this register)

Welcome to the backrooms! You don't know how you got here, or if you are alone, but you know you need to get out. As you explore the random rooms and areas, always be alert. You never know if something is right behind you... Controls: "Shift" - Run If you find a bug or glitch, please report it to the group. EPILEPSY WARNING FOR FLASHING LIGHTS Version 2.1: - Added improvements/new details in level 0 - Removed floating cluster of particles in level 0 - Fixed transition between level 2 and 3 - Added voice chat - Minor building/script fixes CREDITS: Tremji08 - Level Design, Playtesting RoxStar_Developer - Menu, Scripting Jeegyar79 - Playtesting

Last updated by the developer 14 Jun 2025, 23:49 UTC.

0
playing (measured 21 Aug 2026, 04:37 UTC)
620
lifetime visits
61%
liked (11 👍 / 7 👎)
52
favourites (83.9 per 1k visits)
22 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donation
120 R$
Small Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed level 0 · progression17 · 0.00% win
Completed Level 1 · progression12 · 0.00% win
??? · other8 · 0.00% win
Completed Sublevel 2.6 · progression6 · 0.00% win
Completed Level 2 · progression5 · 0.00% win
Completed Level 3 · progression3 · 0.00% win
Cat · secret2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.