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Magic Hangout [Beta]

Magic Hangout [Beta]

A Roblox experience owned by sapphire development's.

Social & hangoutENhangoutmagicduel

Description (written by the developer; not a statement by this register)

Magic hangout.. Magic hangout is a hangout game with some fun twists too it! in magic hangout you can buy Props like staffs and more! Have a fun hangout time with your friends as-well as challenging them to a magic duel on dual island! Use your playtime to slowly unlock stronger/faster and cooler spells. You can also use your robux to buy some spells! Don't forget to show off your awesome spell and prop collection to your friends!! [----------------UPDATE LOG-------------------] |Sep 2022| > Added New Area/Portal > New Gamepass >Shops Open {Gamepass part only] >New Potion >2 new spells {Gamepass} >Crystals, Player drops crystals on death >Mute music ability in settings

Last updated by the developer 24 Apr 2023, 22:32 UTC.

0
playing (measured 18 Aug 2026, 15:21 UTC)
198
lifetime visits
100%
liked (3 👍 / 0 👎)
3
favourites (15.2 per 1k visits)
22 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Place Able Portal
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played magic hangout for the first time! · welcome54 · 0.00% win
You played during the Beta version! · welcome54 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.