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☁️HappyTown☁️ (Beta)

☁️HappyTown☁️ (Beta)

A Roblox experience owned by Happy Town Community.

Social & hangoutENsocial simulationtown buildingbeta

Description (written by the developer; not a statement by this register)

☁️ Welcome to HappyTown! ☁️ HappyTown is just a peaceful, "normal" town. Inside HappyTown, you are able to do many things such as being happy, joining forces and doing jobs while being happy and being happy!. There are actually a lot more things to do! You should give it a try! Join our communications server to join forces, see recent news/announcements and make new friends! You also get to learn a lot about the community. Credits: The community for making this game what it is! our amazing team who helped make this! ☁️ Join our group for news and a free emote! ☁️ Game is in beta so expect thing to change and be added!

Last updated by the developer 9 Aug 2026, 05:27 UTC.

0
playing (measured 11 Aug 2026, 17:15 UTC)
6,088
lifetime visits
90%
liked (57 👍 / 6 👎)
144
favourites (23.7 per 1k visits)
23 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SkyBreaker
700 R$
WarBringer
550 R$
Radio
250 R$
Markatable Civillians (SEASONAL)
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To HappyTown · welcome3,051 · 100.0% win
Pro Investor · other1,980 · 100.0% win
Better With Friends · social289 · 0.00% win
Bloc · other41 · 0.00% win
Bruh Amongus Sussy · other30 · 0.00% win
Pro bagde · other6 · 0.00% win
Mr MoneyMan · collection3 · 0.00% win
Glitch in the system · secret1 · 0.00% win
Free? · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9017 August 2026 — 90 % liked27 August 2026 — 90 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 19:0490no change
17 Aug 2026, 18:5290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.