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Money Laundering Simulator

Money Laundering Simulator

A Roblox experience owned by Schrödinger’s Devs.

SimulatorENcrime simulationbank robberymultiple endings

Money Laundering Simulator is a Roblox experience in the simulator genre, created on 2022-06-24. The game has recorded 2,964,684 lifetime visits and 13,201 favorites. It maintains an 82% like percentage. Currently, zero users are playing. The experience features 31 endings and includes visual inventory mechanics for item usage within the map.

Description (written by the developer; not a statement by this register)

Welcome to Money Laundering Simulator In this Experience you play as a man named Jeff who robbed a bank wearing a My little pony T-Shirt Your objective is to launder the money. Inspired by: https://www.roblox.com/games/6165106805/ https://www.roblox.com/games/7649314821/ Currently 31 endings (there are multiple endings with good outcomes) More endings coming soon. Special THanks to all the youtubers that played: - ItsFunneh - Bax - Sketch - Jayingee - Denis The inventory is a visual aid to see the items you have, you must find some place to use them in the map. Update Log: (Only one ending in Sussy Town ATM) Added 8 new endings - December 17th Added 5 new endings - August 31st Added 3 new endings - July 18th

Last updated by the developer 21 Jul 2026, 21:23 UTC.

0
playing (measured 10 Aug 2026, 16:51 UTC)
2,964,684
lifetime visits
82%
liked (3,366 👍 / 729 👎)
13,209
favourites (4.5 per 1k visits)
24 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:511first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome918,039 · 100.0% win
Generosity Ending · progression222,508 · 15.2% win
Distracted Ending · other211,729 · 19.7% win
Lazy Ending · progression205,715 · 25.0% win
Your Dumb Ending · other165,765 · 10.6% win
I believe I can fly Ending · progression97,370 · 17.5% win
Cringe Ending · progression91,865 · 2.3% win
Soggy Cash Ending · progression76,698 · 0.80% win
Scammed Ending · other59,656 · 2.3% win
CHOO CHOO!!!!! Ending · progression34,732 · 0.00% win
Say Goodbye Ending · progression28,120 · 0.80% win
Hit & Run Ending · progression21,524 · 3.0% win
Willy Wonka Ending · progression20,919 · 0.00% win
Mafia Ally Ending · progression19,963 · 0.00% win
Deja Vu Ending · progression13,957 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0282no change
24 Aug 2026, 06:0282no change
14 Aug 2026, 06:0182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.