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๐ŸŽถ๐Ÿตุชุฌู…ุน ู…ู‹ุฑูŠูŽูˆูŒู…ู‹ู‡๐ŸŽถ๐Ÿต

๐ŸŽถ๐Ÿตุชุฌู…ุน ู…ู‹ุฑูŠูŽูˆูŒู…ู‹ู‡๐ŸŽถ๐Ÿต

A Roblox experience owned by Amelieโ€™s group !.

Social & hangoutARsocial hangoutcommunity rulesno spam

Description (written by the developer; not a statement by this register)

๐ŸŽตู…ู†ูˆุฑูŠู†๐ŸŽต โœจู‚ูˆุงู†ูŠู† ุงู„ู…ุงุจโœจ ๐Ÿ“โŒู…ู…ู†ูˆุน ุณุจโŒ๐Ÿ“ ๐Ÿ“โŒู…ู…ู†ูˆุน ุนุฏู… ุงุญุชุฑุงู…โŒ๐Ÿ“ ๐Ÿ“โŒู…ู…ู†ูˆุน ุณุจุงู…โŒ๐Ÿ“ ๐Ÿ“โŒู…ู…ู†ูˆุน ุงุฒุนุงุฌโŒ๐Ÿ“ ๐Ÿ“โŒู…ู…ู†ูˆุน ู‡ูƒุฑโŒ๐Ÿ“ ๐Ÿ“โŒู…ู…ู†ูˆุน ุฏุฑุงู…ุงโŒ๐Ÿ“ ๐Ÿ“โŒู…ู…ู†ูˆุน ุญุจโŒ๐Ÿ“ ๐Ÿ“โŒู…ู…ู†ูˆุน ุณุจโŒ๐Ÿ“ ๐Ÿ“โŒู…ู…ู†ูˆุน ู…ุดุงูƒู„โŒ๐Ÿ“ ๐Ÿ“โŒู…ู…ู†ูˆุน ุชูƒุฐุจโŒ๐Ÿ“ ๐Ÿ“โŒู…ู…ู†ูˆุน ุทู„ุจ ู…ุดุฑูโŒ๐Ÿ“ ๐Ÿ“โŒู…ู…ู†ูˆุน ุทู„ุจ ุฑุชุจโŒ๐Ÿ“ ๐Ÿ“โŒู…ู…ู†ูˆุน ุทู„ุจ ุงุฏู…ู†โŒ๐Ÿ“ ๐Ÿ“โŒู…ู…ู†ูˆุน ุงุบุงู†ูŠ ุนุงู„ูŠู‡ ุงูˆ ู…ุฒุนุฌู‡โŒ๐Ÿ“ - ๐Ÿ“๐Ÿ”ดุงุฐุง ุฎุงู„ูุช ุงู„ู‚ูˆุงู†ูŠู† ุจุงู† ู†ู‡ุงุฆูŠ๐Ÿ”ด๐Ÿ“ ---------------------------------------------------- ๐Ÿ’๐Ÿงธุชู†ู…ู†ูŠ ูŠุนุฌุจูƒู… ุงู„ู…ุงุจ๐Ÿงธ๐Ÿ’ "ู„ุง ุชุญูƒู… ุนู„ูŠ ุงู„ู…ุงุจ ู…ู† ุงู„ุตูˆุฑู‡ ุงุญูƒู… ุนู„ูŠู‡ ู…ู† ุงู„ุฏุงุฎู„"

Last updated by the developer 16 Jul 2022, 01:09 UTC.

0
playing (measured 12 Aug 2026, 09:23 UTC)
1,778
lifetime visits
75%
liked (6 ๐Ÿ‘ / 2 ๐Ÿ‘Ž)
2
favourites (1.1 per 1k visits)
24 June 2022
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

๐Ÿ•Šู…ู†ูˆุฑ/ู‡ ุงู„ู…ุงุจ๐Ÿ•Š ยท other0 ยท 0.00% win
โ˜ุดูƒุฑุง ุนู„ู‰ ุฏุฎู„ูˆูƒ ู„ู„ู…ุงุจโ˜ ยท welcome0 ยท 0.00% win
๐ŸคุฌุฏูŠุฏ/ู‡๐Ÿค ยท welcome0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.