Muscle Madness Simulator
A Roblox experience owned by Creaty Games.
SimulatorENweightliftingrebirthpet collection
Muscle Madness Simulator is a simulator experience created on 2022-06-24. It has recorded 10,788,285 lifetime visits and 12,255 favorites. The title holds a 94 percent like percentage. Currently, zero users are playing. The game features weightlifting, rebirths, and pet collection mechanics within its simulator genre framework.
Description (written by the developer; not a statement by this register)
💪 Welcome to Muscle Madness Simulator 🏆 Private Servers are FREE! 💪 Use CODE "Muscle500" for 500 Muscle and 500 Gems! 👍 NEW UPDATE releases once the game gets 10,000 LIKES! ⭐ ROBLOX PREMIUM PLAYERS GETS +20% MORE MUSCLE! 💪 Lift weights to grow bigger, stronger and make Rebirth! 🔥 Rebirth to unlock new Ranks and Gems! 💎 Collect gems to unlock upgrades! 👊 Fight other players and become the strongest! 🏆 Race with other players to get on the leaderboards! 🐾 Get Pets for Muscle Boost! ✅ Last Update [6/25/2023]: -🥚 2 New Exclusive Egg -🐾 12 New Pets -🌈 Rainbow Pets -👑 Pet Equip Upgrade -🔨 Bug Fixed 🥇 Currently have 30+ Weights! 🎁 Join "Creaty Games" to unlock the Chests & benefits! https://www.roblox.com/groups/15133217 🛒You can buy gamepasses on "Store" section!🛒 🔔Follow and favourite for game updates!🔔
Last updated by the developer 21 Mar 2026, 20:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 19:50 | 94 | no change |
| 23 Aug 2026, 19:49 | 94 | no change |
| 13 Aug 2026, 19:49 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.