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Backrooms: Eternal Halls

Backrooms: Eternal Halls

A Roblox experience owned by CORE Foundation.

HorrorENbackroomshorrorexploration

Description (written by the developer; not a statement by this register)

BETA 🛠️ HEAVILY WIP - expect bugs and unfinished areas. Everything is subject to change. ⚠️ Contains flashing lights and loud sudden noises. Don't lose your step. You may never find it again. Shift to run F to enable flashlight C to toggle zoom, scroll to adjust (mobile and console support is in development) Inspired by Kane Pixel's Backrooms and many other interpretations. ⚠️ A full overhaul of the game is currently being worked on, including a new map, objectives, and more.

Last updated by the developer 13 Aug 2026, 15:24 UTC.

1
playing (measured 16 Aug 2026, 17:45 UTC)
13,578
lifetime visits
94%
liked (154 👍 / 10 👎)
449
favourites (33.1 per 1k visits)
25 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:451first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Enter The Complex · other4,318 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 — 94 % liked5 September 2026 — 94 % liked15 September 2026 — 94 % liked15 October 2026 — 94 % liked25 October 2026 — 94 % liked4 November 2026 — 94 % liked16 August 20264 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 20:1594no change
25 Oct 2026, 20:0894no change
15 Oct 2026, 20:0294no change
15 Sept 2026, 19:3394no change
5 Sept 2026, 19:3294no change
16 Aug 2026, 19:2294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.