Incursion
A Roblox experience owned by Secondhand Studios.
Social & hangoutENshapeshiftingsocial deductionhorror
Incursion is a social-hangout experience created on 2017-06-27. The game has accumulated 5,918,982 lifetime visits and 147,795 favorites. It maintains an 85% like percentage. Currently, zero players are active in the experience.
Description (written by the developer; not a statement by this register)
In Incursion, you start out each round as a scientist in a laboratory. Someone screwed up real bad, and now there's a shapeshifting alien running around. Maybe 2. So naturally you can't trust anyone, and you've got to figure out how to survive until rescue arrives. If you're the brood alien, go nuts! Try to infect all the humans, but be discreet about it. If any player dies during the round (dead not infected) they can choose to rejoin the round as a swarm alien, which are weak and cannot shapeshift, but can respawn as many times as they want. If you spot a bug, please use the ingame feedback screen, or PM Haggie125. Full changelog is ingame and on various social medias. 1.2: - Future is bright lighting 1.1.1: - Moving escape vehicles are now clientside so they should work and look a lot better - Fixed elevator never being chosen as an escape route - Other tiny fixes
Last updated by the developer 10 Jul 2025, 18:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 00:18 | 85 | no change |
| 14 Aug 2026, 00:17 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.