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Incursion

Incursion

A Roblox experience owned by Secondhand Studios.

Social & hangoutENshapeshiftingsocial deductionhorror

Incursion is a social-hangout experience created on 2017-06-27. The game has accumulated 5,918,982 lifetime visits and 147,795 favorites. It maintains an 85% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

In Incursion, you start out each round as a scientist in a laboratory. Someone screwed up real bad, and now there's a shapeshifting alien running around. Maybe 2. So naturally you can't trust anyone, and you've got to figure out how to survive until rescue arrives. If you're the brood alien, go nuts! Try to infect all the humans, but be discreet about it. If any player dies during the round (dead not infected) they can choose to rejoin the round as a swarm alien, which are weak and cannot shapeshift, but can respawn as many times as they want. If you spot a bug, please use the ingame feedback screen, or PM Haggie125. Full changelog is ingame and on various social medias. 1.2: - Future is bright lighting 1.1.1: - Moving escape vehicles are now clientside so they should work and look a lot better - Fixed elevator never being chosen as an escape route - Other tiny fixes

Last updated by the developer 10 Jul 2025, 18:59 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
5,918,982
lifetime visits
85%
liked (34,773 👍 / 6,358 👎)
147,804
favourites (25.0 per 1k visits)
27 June 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Credits
350 R$
Double Alien Chance
250 R$
Double Perks
100 R$
Extra Ammo
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Decent · other1,596,963 · 32.4% win
Alien Victory · progression941,069 · 21.6% win
Respectable · other880,651 · 10.8% win
Human Victory · progression553,176 · 21.6% win
5 Kills · other471,126 · 0.00% win
Incredible · other389,797 · 0.00% win
Shadow · other132,772 · 0.00% win
Survivalist · other95,725 · 0.00% win
10 Kills · progression95,418 · 0.00% win
Incursion · other38,679 · 0.00% win
Veteran · other33,045 · 0.00% win
15 Kills · progression24,344 · 0.00% win
Juggernaut · other10,754 · 0.00% win
20 Kills · progression6,737 · 0.00% win
Hardcore · other6,572 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:1885no change
14 Aug 2026, 00:1785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.