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Innovation Inc. Atlas [Remake]

Innovation Inc. Atlas [Remake]

A Roblox experience owned by Innovation inc Flying Aircraft carrier.

SimulatorENremakesimulationexploration

Innovation Inc. Atlas [Remake] is a Roblox simulator experience that launched in 2022. A remake of an earlier flying aircraft carrier simulator. Across its run, it has logged 1,066,324 lifetime visits, holds a 87% like rate, has 4,799 favorites, and currently has 0 players online.

Description (written by the developer; not a statement by this register)

🛰️ Project Atlas — The Rebirth of the Flying Carrier A complete remake of the classic Innovation Inc. Flying Aircraft Carrier. After nearly two years of development, Project Atlas rises as a fully rebuilt and reimagined version — bigger, more detailed, and more advanced than ever before. Explore new systems, improved mechanics, and a world full of interactive features. 🧩 Main Features: • A completely redesigned core • NPCs with their own movement and routines • New and improved control systems and buttons • A working trampoline • A gym and other new areas ⚠️ Important Note: This remake is unfinished and still contains bugs and issues. Both Luquistroll209 and YoshiAlbert have abandoned the project. No further updates are planned for now, but in the future, ahs2364 and yumpio117 might continue its development. Join Innovation: 🔗 https://www.roblox.com/groups/157764/Innovation-Inc Some models or assets were not originally created by us or are inspired by other Innovation Inc. pro

Last updated by the developer 3 Jul 2026, 07:43 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
1,066,324
lifetime visits
87%
liked (1,542 👍 / 225 👎)
4,802
favourites (4.5 per 1k visits)
25 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The bad ending · progression59,102 · 0.00% win
Beta Tester · other10,776 · 0.00% win
The Escapist · progression4,427 · 0.00% win
Santa's Mission · other260 · 0.00% win
Halloween Mission · other93 · 0.00% win
SpaceEnding · progression82 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked3 October 2026 — 87 % liked14 August 20263 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 17:5287no change
14 Aug 2026, 15:0287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.