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[OFFICIAL] Unique Clicker

[OFFICIAL] Unique Clicker

A Roblox experience owned by Foxy's Dev Studios..

Clicker & idleENcase openingeconomy simulationluck-based

Description (written by the developer; not a statement by this register)

Unique Clicker is a game of luck. As you open cases you receive items which you can either keep to deck out your character or sell to get richer. Your goal is to become the richest player in the game!

Last updated by the developer 24 Sept 2017, 18:27 UTC.

0
playing (measured 14 Aug 2026, 14:04 UTC)
22,711
lifetime visits
61%
liked (268 👍 / 169 👎)
712
favourites (31.4 per 1k visits)
27 June 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands.
2,100 R$
Unobtainable Item Pass! :D
1,000 R$
SkipSpinning Animation [OFFER]
1,000 R$
10k Case-Bux Per Min
240 R$
Radio
200 R$
V.I.P
130 R$
banner-main-menu
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met Foxy_Dev · other324 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6116 August 2026 — 61 % liked26 August 2026 — 61 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:3761no change
16 Aug 2026, 07:3561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.