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Omega Dimension [ UPD ]

Omega Dimension [ UPD ]

A Roblox experience owned by Major Server.

ObbyENobbyupdatemulti-game

Description (written by the developer; not a statement by this register)

+ 1 New gamepass the "Fusion coil" - Rotation for the obbyes and a lot of changes New game made by Cilly_Combine play now! https://www.roblox.com/games/17089628797/Classic-Royal

Last updated by the developer 7 Jan 2025, 15:39 UTC.

0
playing (measured 13 Aug 2026, 13:02 UTC)
193
lifetime visits
80%
liked (4 👍 / 1 👎)
3
favourites (15.5 per 1k visits)
25 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void reaper skin pack
1,899 R$
Fusion Coil
1,430 R$
Nuke Suitcase
999 R$
Christmas Pack
850 R$
Airstrike
800 R$
Blue Hyperlaser
750 R$
Jetpack
500 R$
Survival Pack
450 R$
gold spot
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas 2017 · secret21 · 0.00% win
Christmas 2022 · other11 · 0.00% win
Tester · other9 · 0.00% win
Paranoia · progression9 · 0.00% win
There was harder · progression7 · 0.00% win
SnowGlobe · other7 · 0.00% win
Floor 3 · progression4 · 0.00% win
I am extremely afraid · progression3 · 0.00% win
Floor 6 floor 5 complete · progression3 · 0.00% win
Floor 11 · progression3 · 0.00% win
It will never end · progression2 · 0.00% win
Floor 5 · progression2 · 0.00% win
Its not to trust proofs me this · progression2 · 0.00% win
Floor 12 · progression2 · 0.00% win
Floor 7 · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.