[SHADOW DIO REWORK] A Legacy Time : V2
A Roblox experience owned by A Legacy Community v2.
RoleplayENJoJo's Bizarre AdventureStand UserAnime RPG
[SHADOW DIO REWORK] A Legacy Time : V2 is a roleplay experience created on 2022-06-25. The game has accumulated 2,588,806 lifetime visits and 10,550 favorites. Currently, zero users are playing. The title holds a 69% like percentage. The description indicates gameplay based on "Jojo's Bizarre Adventure" involving stand arrows and trading commands.
Description (written by the developer; not a statement by this register)
🔮A Legacy Time : V2 is a Game Based on the Popular Anime "Jojo's Bizarre Adventure" by Hirohiko Araki🔮 To get a stand, use a stand arrow. 📰 For updates check the community server down below: 📰 Check updates board for more info! Commands: !pay [PLAYERNAME] <---- Gives money !giveitem [PLAYERNAME] <---- Gives item (Item needs to be hold in hand) !trade [PLAYERNAME] <---- Trade STAND with someone !itemtrade [PLAYERNAME] <---- Trade ITEMS with someone (Both players need to hold items in their hands) !check [PLAYERNAME] <---- Check Player's Stand 🔊Sounds are sourced from a majority of open libraries and our sound designers. These can be removed upon legitimate request.🔊 tags (ignore) : a bizarre day, abd, aut, a universal time, old aut, oaut, abdm, a bizarre day modded
Last updated by the developer 17 Jan 2025, 08:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.