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[ Content Deleted ]

[ Content Deleted ]

A Roblox experience owned by Go Simulators.

OtherEN

The Roblox experience titled '[ Content Deleted ]' is categorized under 'other'. Created on June 26, 2022, the game has accumulated 831,750 lifetime visits. It holds a 90% like percentage and 866 favorites. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

[ Content Deleted ]

Last updated by the developer 11 Jun 2023, 12:50 UTC.

0
playing (measured 10 Aug 2026, 20:53 UTC)
831,750
lifetime visits
90%
liked (842 👍 / 94 👎)
866
favourites (1.0 per 1k visits)
26 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Gems!
499 R$
x2 Strength!
499 R$
x2 Speed!
399 R$
x2 Fights!
299 R$
x2 Kills!
299 R$
x2 Durability!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Strength · other184,470 · 0.00% win
500 Strength · progression123,143 · 0.00% win
1 Fight Win · progression116,736 · 0.00% win
1,000 Strength · progression89,939 · 0.00% win
2,000 Strength · progression50,335 · 0.00% win
10 Fight Wins · progression26,789 · 0.00% win
3,000 Strength · progression25,566 · 0.00% win
4,000 Strength · progression15,136 · 0.00% win
5,000 Strength · progression10,151 · 0.00% win
7,500 Strength · progression4,306 · 0.00% win
10,000 Strength · progression2,666 · 0.00% win
1 Rebirth · progression2,212 · 0.00% win
50 Fight Wins · progression1,747 · 0.00% win
100 Fight Wins · progression256 · 0.00% win
25,000 Strength · progression228 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0590no change
14 Aug 2026, 17:0390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.