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A Roblox experience owned by Plasma Studios.

OtherEN

This Roblox experience, created on June 26, 2022, has accumulated 4,403,638 lifetime visits. It currently has 0 players online. The experience holds 3,790 favorites and maintains a 91% like percentage. No specific genre is assigned to this entry.

Description (written by the developer; not a statement by this register)

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Last updated by the developer 28 Apr 2023, 07:23 UTC.

0
playing (measured 11 Aug 2026, 06:15 UTC)
4,403,638
lifetime visits
91%
liked (3,010 👍 / 284 👎)
3,790
favourites (0.9 per 1k visits)
26 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Gems!
499 R$
x2 Strength!
499 R$
x2 Speed!
399 R$
x2 Fights!
299 R$
x2 Kills!
299 R$
x2 Durability!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Strength · progression1,084,364 · 0.00% win
500 Strength · progression679,499 · 0.00% win
1 Fight Win · progression639,251 · 0.00% win
1,000 Strength · progression466,015 · 0.00% win
2,000 Strength · progression230,165 · 0.00% win
10 Fight Wins · progression126,748 · 0.00% win
3,000 Strength · other106,257 · 0.00% win
4,000 Strength · progression59,749 · 0.00% win
5,000 Strength · progression38,603 · 0.00% win
7,500 Strength · progression15,496 · 0.00% win
10,000 Strength · progression9,730 · 0.00% win
1 Rebirth · progression8,217 · 0.00% win
50 Fight Wins · progression7,119 · 0.00% win
100 Fight Wins · progression1,071 · 0.00% win
25,000 Strength · progression785 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.