🔥[REBIRTH] Smasherman Simulator
A Roblox experience owned by Smasherman Simulator!.
SimulatorENsimulatorrebirthpet collection
🔥[REBIRTH] Smasherman Simulator is a simulator experience created on 2022-06-26. It has recorded 4,119,580 lifetime visits and 25,340 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description highlights rebirth mechanics, code usage, and pet hatching features within the simulator genre.
Description (written by the developer; not a statement by this register)
🔔 Favorite and follow the game for updates! 🔔 New codes at: 👍 25,000 Likes | ⭐40,000 Favorites Use code "update5" ,"10klike" ⭐UPDATE 5⭐ ♻️Rebirth 🛰️Unlock all Teleport Gamepass 💻Optimized game. 🐛Fixed bugs. Use "lucky, 2500like, samurai" codes! Find the secret codes in the game and use it! 💥 Smash everything around you! 💰 Collect coins and gems for chests/eggs! 🥚 Hatch eggs and receive stronger pets! 🗝️ Unlock chests and receive stronger weapons! 💎 Upgrade your stats with gems! 🥇 Complete hundreds of achievements and get unique titles! 🌌 Unlock new zones! ⭐Premium players get +5% more gold. 🤩 Join our group to get FREE +1 More PET EQUIP, Daily Wheel Key, +5% permanent GOLD BOOST! https://www.roblox.com/groups/9217776/Smasherman-Simulator
Last updated by the developer 24 Aug 2025, 23:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 03:08 | 95 | no change |
| 14 Aug 2026, 03:07 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.