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Shred Papers

Shred Papers

A Roblox experience owned by Synonix.

SimulatorENofficeclickerescape

Description (written by the developer; not a statement by this register)

You just heard word your corrupt boss is trying to fire you. Quickly shred all the company's paperwork and uncover dark secrets in the piles of paper. 💥 Shred paper ⚙️ Upgrade Shredders 🧰 Upgrade Tools 🚪 Shred it all and escape (There is currently no REAL escape to the room, its purely for satisfaction at the moment)

Last updated by the developer 18 Aug 2026, 23:34 UTC.

0
playing (measured 19 Aug 2026, 18:46 UTC)
1,946
lifetime visits
54%
liked (7 👍 / 6 👎)
30
favourites (15.4 per 1k visits)
27 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto-Grab Magnet
200 R$
Vacuum
100 R$
2X Money
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome289 · 100.0% win
Shredded 100 Papers! · progression79 · 96.8% win
Shredded 1000 Papers! · progression13 · 21.1% win
Cleared All Rooms! · progression10 · 16.8% win
The Golden Broom · collection6 · 12.6% win
Fully Upgraded · collection6 · 25.3% win
Cleared Executive Floor! · progression5 · 12.6% win
Bought All Shredders! · collection4 · 12.6% win
Shredded 10000 Papers! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

54605719 August 2026 — 60 % liked18 October 2026 — 54 % liked19 August 202618 October 2026
2 measurements spanning 60 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 18:4854-6
19 Aug 2026, 18:4660first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.