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Dark Life [Beta]

Dark Life [Beta]

A Roblox experience owned by Elitelupus Games.

RoleplayENDarkRPbase-buildingeconomy

Dark Life [Beta] is a roleplay experience created on 2022-06-27. The game features base building, money management, and combat mechanics inspired by DarkRP and Da Hood. Players earn currency to upgrade weapons and defenses, with bank deposits offering safety. The title has accumulated 6,399,175 lifetime visits and 24,289 favorites, maintaining a 69% like percentage.

Description (written by the developer; not a statement by this register)

The game is like DarkRP, Da hood, build a boat You have to build bases and protect your money printers and bitcoin Take your earnings in your wallet to the deposit button on the map to pay money into your bank. If your killed the money in your wallet drops Money in the bank is Safe Use the money to get big weapons and upgrade your base and weapons Update 1.21: Optimization of models gaster and other guns Optimization of Map Models Fixed to anti-cheat Fixed Fall death out of the map Fixed Lag Fixed all explosive damage hurting yourself (And Gasters) Added Stomp self Fix Glass in jewellery store More is coming

Last updated by the developer 14 Feb 2026, 20:47 UTC.

0
playing (measured 10 Aug 2026, 16:17 UTC)
6,399,175
lifetime visits
69%
liked (11,082 👍 / 5,016 👎)
24,287
favourites (3.8 per 1k visits)
27 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3369no change
13 Aug 2026, 23:3269first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.