Dark Life [Beta]
A Roblox experience owned by Elitelupus Games.
RoleplayENDarkRPbase-buildingeconomy
Dark Life [Beta] is a roleplay experience created on 2022-06-27. The game features base building, money management, and combat mechanics inspired by DarkRP and Da Hood. Players earn currency to upgrade weapons and defenses, with bank deposits offering safety. The title has accumulated 6,399,175 lifetime visits and 24,289 favorites, maintaining a 69% like percentage.
Description (written by the developer; not a statement by this register)
The game is like DarkRP, Da hood, build a boat You have to build bases and protect your money printers and bitcoin Take your earnings in your wallet to the deposit button on the map to pay money into your bank. If your killed the money in your wallet drops Money in the bank is Safe Use the money to get big weapons and upgrade your base and weapons Update 1.21: Optimization of models gaster and other guns Optimization of Map Models Fixed to anti-cheat Fixed Fall death out of the map Fixed Lag Fixed all explosive damage hurting yourself (And Gasters) Added Stomp self Fix Glass in jewellery store More is coming
Last updated by the developer 14 Feb 2026, 20:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 23:33 | 69 | no change |
| 13 Aug 2026, 23:32 | 69 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.