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Work at a tire factory for minimum wage!

Work at a tire factory for minimum wage!

A Roblox experience owned by BLUE-CORP.

SimulatorENjob simulationtyre recyclinghardcore permadeath

Description (written by the developer; not a statement by this register)

you are a young aspiring man working in a chinese company to recycle their tires, your goal is to achieve 10$ to make your boss proud and attain a promotion ------------------------------------------------------------------------------------------------------------------------- press q to push LMB to lift objects SHIFT+WASD while lifting to rotate shop answers to chat; say yes/no ------------------------------------------------------------------------------------------------------------------------- you lose everything on death and/or if you leave

Last updated by the developer 14 Mar 2026, 16:50 UTC.

0
playing (measured 11 Aug 2026, 11:17 UTC)
1,876
lifetime visits
89%
liked (17 👍 / 2 👎)
19
favourites (10.1 per 1k visits)
27 June 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Spender
11,092,001 R$
The Concept of Death
3,269,999 R$
Break Free
16,969 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

What have you done?! · other67 · 0.00% win
Expendable · other67 · 0.00% win
It's a boy! · other17 · 0.00% win
One man's loss is another man's gain. · other3 · 0.00% win
Is this the guy from abd? · other1 · 0.00% win
Noah's Ark · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.