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[🎄Christmas!🎄] Party :D

[🎄Christmas!🎄] Party :D

A Roblox experience owned by :33 archivo de LCDLD.

Description (written by the developer; not a statement by this register)

finaly crimas update :D A simple game with a lot of endings, actually on a slow and painful development

Last updated by the developer 24 Jun 2026, 08:12 UTC.

0
playing (measured 1 Nov 2026, 03:15 UTC)
517
lifetime visits
89%
liked (8 👍 / 1 👎)
3
favourites (5.8 per 1k visits)
27 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Nov 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sans Plushie
25 R$
Chilli Dog
10 R$
Hot Dog
5 R$
Hot
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dreptilator Ending : Bad · progression17 · 0.00% win
Backrooms Ending · progression15 · 0.00% win
Order 66 Ending · progression14 · 0.00% win
Sandi Ending · progression13 · 0.00% win
The disappointment bro · secret11 · 0.00% win
Dreptilator Ending : Neutral · progression10 · 0.00% win
FNAF Ending · progression8 · 0.00% win
E.P.D Ending · progression6 · 0.00% win
Final Alcantarilla · progression4 · 0.00% win
Good ending · progression1 · 0.00% win
Sans Ending · progression1 · 0.00% win
Descongelamiento · other0 · 0.00% win
Bad Ending · other0 · 0.00% win
Platinum Medal · other0 · 0.00% win
Party Ending : D · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.