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Build a City Tycoon

Build a City Tycoon

A Roblox experience owned by Star Hit Studio.

TycoonENcity buildingoffline earningsrebirth mechanic

Build a City Tycoon is a tycoon experience created on 2022-06-27. The game has recorded 2,243,599 lifetime visits and 18,327 favorites. Currently, zero users are playing. The title holds a 64% like percentage. Players engage in building cities, purchasing upgrades, and competing on leaderboards.

Description (written by the developer; not a statement by this register)

💸Welcome to Build a City Tycoon 💸 💰 This is a tycoon game about building your own city, try to purchase all of the buildings! 🤑 Rebirth to gain investors to gain money multipliers! 🌟 Upgrade your buildings to gain even more money! ⚔️ Compete with others on the global leaderboards! ✔️⭐ Like and favorite for more updates! 🎮 Gameplay: - Buy buildings to generate money. - Upgrade buildings to generate more money. - Hire managers to automatically collect money. - Rebirth to get investors for money multiplier. - Use investors to purchase permanent upgrades. ⏰ If you have managers your businesses can generate money while you are offline! 🛠️ Developed by KhongJa 🧰 Contributions from iumu

Last updated by the developer 1 Oct 2024, 21:14 UTC.

0
playing (measured 10 Aug 2026, 17:53 UTC)
2,243,599
lifetime visits
64%
liked (3,118 👍 / 1,726 👎)
18,313
favourites (8.2 per 1k visits)
27 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Offline Revenue
400 R$
2x Offline Timer
350 R$
2x Investors
300 R$
2x Money
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6414 August 2026 — 64 % liked3 September 2026 — 64 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:2264no change
14 Aug 2026, 08:3164first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.