Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Star Simulator 2

Star Simulator 2

A Roblox experience owned by Chongqing YYGAME.

SimulatorENspace explorationresource collectionsimulator

Description (written by the developer; not a statement by this register)

🏆 Star Simulator 2 returns 🏆 🚀 To infinity and beyond! 🚀 👍 Please give us some likes! 👍 🔥 New content: 🧑🏼‍ 🚀 Use the new high-tech collection equipment to conquer the universe! 🌎 Collect extraterrestrial resources, unlock the land and become a great interstellar pioneer! 🏆 Sell surplus resources, upgrade collection equipment, and explore mysterious planets! 👽 Recruit interstellar combat teams to challenge powerful alien creatures. We look forward to your participation in more challenges! 1.1.0 release! New star is coming ! 🌌 Like, please like, need your approval and affirmation Here is the release code:Goods100 👍The next code come when 500 Likes.

Last updated by the developer 12 Jan 2026, 05:14 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
456,410
lifetime visits
79%
liked (615 👍 / 163 👎)
1,638
favourites (3.6 per 1k visits)
28 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lucky
699 R$
Unlimit
599 R$
More equipped pets
399 R$
VIP
299 R$
Rapid incubation
199 R$
triple
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome272,751 · 0.00% win
Asteroid · other46,305 · 0.00% win
First area · progression12,184 · 0.00% win
Complete · progression277 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:0479no change
14 Aug 2026, 21:5279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.