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(BACK!) Limited Trade Simulator

(BACK!) Limited Trade Simulator

A Roblox experience owned by Limited Trade Sim.

SimulatorENtradingeconomylimited items

Description (written by the developer; not a statement by this register)

Items can be used in game only, they not transfer to roblox ❕❕ Trade simulator is a game based on trading collectable items in an external economy, In this game you can buy items with game-currency, then you can sell them when they became limited, earn profit, trading, look for good offers, compete with the other players to be on top leaderboards! -Premium players receive 200 cash every 2 minutes rather than 100 cash every 1 minute ⚠️ All forms of exploiting, INCLUDING ALTS, will result in a PERMANENT ban.⚠️ Developed by: ImSharkius, iDevYoyo. Credits: NoDripDylan Tags: Trade Simuator, Trade Sim, Trading Simulator, Limited Trading Simulator, Limited

Last updated by the developer 2 May 2026, 20:11 UTC.

0
playing (measured 12 Aug 2026, 03:17 UTC)
12,067
lifetime visits
69%
liked (46 👍 / 21 👎)
43
favourites (3.6 per 1k visits)
28 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash!
250 R$
V.I.P
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met The Creator! · other345 · 0.00% win
10K · progression163 · 0.00% win
100K · progression157 · 0.00% win
1M · progression146 · 0.00% win
Welcome To Trade Simulator! · welcome134 · 0.00% win
10M · progression119 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.