mall.rblx 2 Reimagined
A Roblox experience owned by I Tried Atleast.
ShooterENfaction warfaremall settingshooter mechanics
Description (written by the developer; not a statement by this register)
The game is currently on an update hiatus as im working on another project, so... Yeah. (Update logs in the server (13+)) 3 Factions fighting for resources and ownership of a mall, and you're in the middle of it. Get a loadout of 2 guns and a melee or a grenade or something, and go fight with players or bots on a island with no laws WHATSOEVER. 100+ Guns, 40+ Items, and be king of the mall! Although.... Theres a Rumor that this island keeps repeating its events, what or who is doing this? game is best played with headphones to maximize your ears breaking controls and credits in the game game does NOT support mobile, and im not planning to add support to mobile. guns may break. but you can usually drop and pick them up again(i dont have a fix for this(backspace by the way)) testing place : https://www.roblox.com/games/12050939982/TESTING-ISLAND-MALL-RBLX-2-R-TESTING-PLACE
Last updated by the developer 15 May 2026, 15:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:06 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 21:21 | 59 | no change |
| 14 Aug 2026, 21:18 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.