Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
mall.rblx 2 Reimagined

mall.rblx 2 Reimagined

A Roblox experience owned by I Tried Atleast.

ShooterENfaction warfaremall settingshooter mechanics

Description (written by the developer; not a statement by this register)

The game is currently on an update hiatus as im working on another project, so... Yeah. (Update logs in the server (13+)) 3 Factions fighting for resources and ownership of a mall, and you're in the middle of it. Get a loadout of 2 guns and a melee or a grenade or something, and go fight with players or bots on a island with no laws WHATSOEVER. 100+ Guns, 40+ Items, and be king of the mall! Although.... Theres a Rumor that this island keeps repeating its events, what or who is doing this? game is best played with headphones to maximize your ears breaking controls and credits in the game game does NOT support mobile, and im not planning to add support to mobile. guns may break. but you can usually drop and pick them up again(i dont have a fix for this(backspace by the way)) testing place : https://www.roblox.com/games/12050939982/TESTING-ISLAND-MALL-RBLX-2-R-TESTING-PLACE

Last updated by the developer 15 May 2026, 15:44 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
491,495
lifetime visits
59%
liked (1,016 👍 / 716 👎)
6,500
favourites (13.2 per 1k visits)
29 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EXTRA PRIMARY
43 R$
ICE PICK
33 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ONE OF MANY · other121,944 · 0.00% win
OW · other117,353 · 36.4% win
KING OF THE MALL · other49,864 · 0.00% win
RAMPAGE · other6,005 · 0.00% win
THATS MINE NOW · other182 · 0.00% win
COOL PLACE UNDER GROUND · other182 · 0.00% win
CAPITALIST · other40 · 0.00% win
RUSSIAN SPACE PROGRAM · other14 · 0.00% win
BREAK THE FIELD. · progression0 · 0.00% win
ME OH MY · other0 · 0.00% win
SEVERANCE · other0 · 0.00% win
FREEDOM · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:2159no change
14 Aug 2026, 21:1859first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.