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Spooky Night Funk [READ DESCRIPTION]

Spooky Night Funk [READ DESCRIPTION]

A Roblox experience owned by Flaminco fan club1.

Music & rhythmENmusic rhythmfan gamein development

Description (written by the developer; not a statement by this register)

THIS GAME IS STILL IN WORK [Warning] This game contains flashing and strobing lights. The new roblox audio policy will make it basically impossible to chart your existing audio. Spooky Night Funk is a copy game of ‘mic drop’ but that works. Also Only the audios that the SSS team upload work in game you will have to request your audio to us in our server. (could take a couple of days to add your audio to the game) The Animations Dont Work Though lol Cause We Dont Know How To Do That —————— Support Mic Drop: https://www.roblox.com/games/6489183833/Mic-Drop-Desc credit to ninjamuffin for the original idea

Last updated by the developer 8 May 2024, 17:25 UTC.

0
playing (measured 18 Aug 2026, 13:33 UTC)
368
lifetime visits
67%
liked (4 👍 / 2 👎)
11
favourites (29.9 per 1k visits)
29 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 13:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Brobgonal Plush
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met A Content Creator!0 · 0.00% win
welcome0 · 0.00% win
Weird Bambi0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.