SIEGE | FORT IYA
A Roblox experience owned by Fire Clan ᅠ.
ShooterEN9v9capture-the-pointclan-war
Description (written by the developer; not a statement by this register)
Info: There are two terminals: the first is 500 seconds, Dual-Cap; the second is 700 seconds, rollback 2. Capture the first to unlock the second and set a new spawn. Full capture by Fire Clan wins. Overtime applies on both. 9v9 Minimum. Modes: || Easy - Default term +2 Advantage || Normal - Default Term No Advantage || Hard - Rollback 3/No Overtime (Host can assign whichever depending on the skill of the raiding clan) ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Rules: || -No CW || -No Alts || -No mercs || -No box hats || -No Macroing || -No Exploiting || -No constant lag spiking || -Constant 12+ stud = sub || -Keep Toxicity to a minimum || -No Glitching Besides Frogging/Stacking/Wall flick || -Ping 250+ = Sub hysx2, and bmanning (Moderated name) are exempt. || -Elites aren’t allowed to snake; even if they leave the group for the event, they won’t be permitted Officers have the discretion to decide the appropriate punishment for breaking any rules.
Last updated by the developer 12 Sept 2025, 19:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 18:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.