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Server Clicker: Reborn (PreAlpha)

Server Clicker: Reborn (PreAlpha)

A Roblox experience owned by Blue Hexagon Studios.

Clicker & idleENclickercave explorationprogression

Description (written by the developer; not a statement by this register)

Server Clicker: Reborn is an experience where you click a button to recieve a currency called Clicoin(s), and use them to do many things such as upgrading efficiency and unlocking items to help you explore as you traverse through caves. --Features-- Classic Clicker Experience Mob Combat (soon to be improved) Cave Exploration Minigames (more soon) And much more! This game contains no copyrighted music in any way, any music made by Kevin Macleod is credited in the correct format, therefore is able to be used freely and legally Re-equip a companion to unequip it Pre-Alpha players will get special benefits in Alpha, they also will get more rewards based off of their Pre-Alpha progress. --Updates-- Click Cooldown replaced with Click Heat SAVING COMING SOON! Added to the Green Caverns Balanced upgrades and progression New Advanced Upgrades Fixed bugs And More!

Last updated by the developer 9 Aug 2026, 20:56 UTC.

0
playing (measured 13 Aug 2026, 15:30 UTC)
243
lifetime visits
100%
liked (1 👍 / 0 👎)
2
favourites (8.2 per 1k visits)
30 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Pre-Alpha Player · welcome112 · 0.00% win
Event Mob · other10 · 0.00% win
Finished the Game in Pre-Alpha · progression10 · 0.00% win
A little friend · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.