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Monster Simulator 👾

Monster Simulator 👾

A Roblox experience owned by Triple Take Games.

SimulatorENmonsterupgradecity destruction

Monster Simulator 👾 is a simulator experience created on 2022-07-01. It has recorded 4,619,374 lifetime visits and 11,712 favorites. The title holds an 88% like percentage. Currently, zero users are playing the game. The description highlights monster transformation, skill upgrades, and map updates.

Description (written by the developer; not a statement by this register)

✅Become a monster to cause mayhem and destruction! ✅Upgrade your skills to buy new weapons and cause more chaos! ✅Get together with your friends to TERRORIZE THE CITY 📋 Use the in-game feedback form to report bugs and request features! We listen to all your feedback and fix bugs every week! UPDATE 8: NEW MAP AND SKINS! 🦖 6 new skins! 🏭 New factory map! 🪲 A lot of bug fixing & gameplay improvements!

Last updated by the developer 12 May 2026, 21:34 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
4,619,374
lifetime visits
88%
liked (5,070 👍 / 713 👎)
11,699
favourites (2.5 per 1k visits)
1 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Demon
1,000 R$
Psychic Diplodocus
140 R$
Electric Diplodocus
120 R$
Earth Diplodocus
120 R$
Diplodocus
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:2488no change
3 Sept 2026, 02:1788no change
14 Aug 2026, 02:1688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.