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Knife Strife 🔪

Knife Strife 🔪

A Roblox experience owned by Superluminal.

Fighting & PvPENpvp fightingweapon collectionslap battles inspired

Knife Strife is a fighting-pvp Roblox experience created on 2022-07-01. The game records 4 players currently active, with 24,347,385 lifetime visits and 256,704 favorites. User engagement metrics show a 74% like percentage. The title features knife-based combat mechanics inspired by Slap Battles, supporting multiplayer interactions across mobile, console, and PC platforms.

Description (written by the developer; not a statement by this register)

Welcome to Knife Strife! Fight off enemies and unlock brand new knives with different abilities! ❗If you have suggestions or would like to report a bug let us know in our communications server❗ 👍⭐ Please Like and Favorite, it helps us out and boosts us on the algorithm! Controls - Click / RT / Tap Screen - Attack E / B / Tap Ability Button - Ability Left Shift / DPAD Down / Tap Lock Button - Shift Lock Inspired by Slap Battles tags: knife, knives, battle game, wars, funny, fighting, pvp, multiplayer, mobile, console, xbox, pc, knife battles, knife strife

Last updated by the developer 13 Jul 2026, 01:51 UTC.

4
playing (measured 10 Aug 2026, 14:47 UTC)
24,347,385
lifetime visits
74%
liked (31,697 👍 / 11,290 👎)
256,659
favourites (10.5 per 1k visits)
1 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:472first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gods Knife
800 R$
5x Slashes
450 R$
3x Slashes
275 R$
Consumption Knife
250 R$
Admin Knife
150 R$
2x Slashes
150 R$
RNG Knife
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ruins · other1,310,684 · 6.7% win
Gladiator · other957,196 · 3.4% win
Melting Point · other317,629 · 0.00% win
Witch Hunter · other310,484 · 0.00% win
Noscope · other165,221 · 0.00% win
Skilled · other117,846 · 0.00% win
Witch Slayer · progression105,538 · 0.00% win
Jumpscared · other82,938 · 0.00% win
Reversicle's Curse · other67,616 · 0.00% win
Beekeeper · other36,865 · 3.4% win
Heavyweight · other20,079 · 0.00% win
Soul Reaper · other15,283 · 0.00% win
Resurrection · other14,257 · 0.00% win
Out Of Bounds · secret13,009 · 0.00% win
Regicide · progression1,409 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:2174no change
23 Aug 2026, 16:0574no change
13 Aug 2026, 16:0074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.