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Fairy Tail: Magic Brawl 2 [COMING SOON]

Fairy Tail: Magic Brawl 2 [COMING SOON]

A Roblox experience owned by Fairy Tail: Magic Brawl.

OtherENFairy TailComing SoonGroup Promotion

Description (written by the developer; not a statement by this register)

Coming Soon! Join the group and the corresponding platforms for more updates! https://www.roblox.com/groups/3315803/Fairy-Tail-Magic-Brawl#!/about

Last updated by the developer 9 Aug 2026, 19:39 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
21,372
lifetime visits
93%
liked (367 👍 / 27 👎)
1,101
favourites (51.5 per 1k visits)
30 June 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Inventory Space
99,999 R$
Exceed
99,999 R$
Golden Train Ticket
99,999 R$
2x Jewels
99,999 R$
2x EXP
99,999 R$
3rd Character Slot
99,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9316 August 2026 — 93 % liked26 August 2026 — 93 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:2293no change
16 Aug 2026, 08:2193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.