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ZOMBIE INVASION

ZOMBIE INVASION

A Roblox experience owned by CUBE-STUDIO.

HorrorENCOD-inspiredsurvivalhorror

ZOMBIE INVASION is a horror experience created on 2022-07-03. It has recorded 59,610,968 lifetime visits and currently has 387 players online. The title holds 67,940 favorites and maintains a 79% like percentage. The game features mobile, PC, and gamepad support with specific control schemes for each platform.

Description (written by the developer; not a statement by this register)

Try to survive the zombie apocalypse as long as possible. The game is inspired by COD Zombie. Follow the game owner, join the community and like the game to earn bonuses! Enable notifications to stay updated! Premium benefits are available! Extra weapons and health at the start! [MOBILE SUPPORT] The shot is fired automatically, you just need to aim at the zombies. [PC] Chat - [ / ] Lock / Unlock mouse - [F4] KEYBOARD Movement - [W][S][A][D] Interaction (Hold) - [F] Aim - [Right Mouse Button] Reload - [R] Change Weapon - [1][2] Sprint (Hold) - [Left Shift] [GAMEPAD] [X] - Activate, [A] - Jump, [Y] - Reload [L1] - Aim, [L2] - Weapon, [R1] - Fire, [R2] - Run Tags: Zombie, Zombies, COD, Survival, Apocalypse, Invasion, Horror, Dead

Last updated by the developer 22 Sept 2026, 16:38 UTC.

98
playing (measured 23 Sept 2026, 07:50 UTC)
60,778,151
lifetime visits
79%
liked (18,568 👍 / 4,834 👎)
70,838
favourites (1.2 per 1k visits)
3 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

983802392 September 202623 September 2026
500 measurements spanning 21 days, net -126. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–422 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
23 Sept 2026, 07:5098-21
23 Sept 2026, 06:50119-10
23 Sept 2026, 05:50129+1
23 Sept 2026, 04:50128+2
23 Sept 2026, 03:50126+8
23 Sept 2026, 02:50118-28
23 Sept 2026, 01:50146-1
23 Sept 2026, 00:50147-8
22 Sept 2026, 23:50155+5
22 Sept 2026, 22:50150-5
22 Sept 2026, 21:50155+9
22 Sept 2026, 20:50146+28
22 Sept 2026, 19:50118-13
22 Sept 2026, 18:50131-54
22 Sept 2026, 17:50185+25
22 Sept 2026, 16:50160-22
22 Sept 2026, 15:50182+13
22 Sept 2026, 14:50169-25
22 Sept 2026, 13:50194+5
22 Sept 2026, 12:50189first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Benefits200
1,200 R$
Auto-Revive x3
800 R$
Health +300
800 R$
Stamina +300
800 R$
Benefits
800 R$
3rd weapon slot
800 R$
Help developers
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Killed 100 zombies · progression1,937,550 · 8.1% win
Killed 200 zombies · progression886,883 · 4.3% win
Killed 300 zombies · progression468,595 · 2.1% win
Killed 500 zombies · progression178,598 · 1.1% win
Max Revived 10 times · progression174,647 · 0.80% win
Killed 1000 zombies · progression51,340 · 0.30% win
Max Revived 20 times · progression41,124 · 0.40% win
Max Revived 30 times · progression18,725 · 0.10% win
Killed 2000 zombies · progression16,680 · 0.10% win
Killed 3000 zombies · progression10,242 · 0.10% win
Max Revived 50 times · progression7,711 · 0.10% win
Killed 5000 zombies · progression5,764 · 0.10% win
Killed 10000 zombies · progression2,661 · 0.00% win
Max Revived 100 times · progression2,083 · 0.00% win
Killed 15000 zombies · progression1,615 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7921 August 202622 October 2026
781 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 781
Measured (UTC)% likedChange
22 Oct 2026, 14:1879no change
12 Oct 2026, 14:1679no change
2 Oct 2026, 14:0979no change
23 Sept 2026, 07:5079no change
23 Sept 2026, 06:5079no change
23 Sept 2026, 05:5079no change
23 Sept 2026, 04:5079no change
23 Sept 2026, 03:5079no change
23 Sept 2026, 02:5079no change
23 Sept 2026, 01:5079no change
23 Sept 2026, 00:5079no change
22 Sept 2026, 23:5079no change
22 Sept 2026, 22:5079no change
22 Sept 2026, 21:5079no change
22 Sept 2026, 20:5079no change
22 Sept 2026, 19:5079no change
22 Sept 2026, 18:5079no change
22 Sept 2026, 17:5079no change
22 Sept 2026, 16:5079no change
22 Sept 2026, 15:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.